Design
Approach
Most of this
play takes place in Brooklyn and the Bronx. In act 1, we travel
to a number of locations - a subway car, two apartments, an office,
a street. The action in act 2 is confined to a mysterious street
location in a kind of "limbo" of streets. The city has
changed so much that the main character, Marisol Perez, no longer
knows where she is.
Marisol's
world is a mess. Her guardian angel has joined a band of revolutionaries
who battle to overthrow God. Its very likely that Marisol was
killed in the first scene and the whole of the play is her purgatory.
In the second act, her best friend becomes a Skinhead, a man gives
birth, and all food has turned to salt. Early in the process I
was able to listen to some of the techno/electronica sounds and
music the sound designer was using. The world of the play became
much clearer by being able to hear it. The element of sound was
crucial. In fact, in this small blackbox space and the $700 budget
meant that the scene changes had to rely heavily on sound and
light.
Several books
on street art and design inspired by street art provided the right
ideas, including one image of a crumbling city dominated by speaker
towers of all sizes. It also became important to allow the lighting
designer some scenery through which she could create odd angles
and shadows as seen in some of these graphic depictions of the
street. Graffiti, trash, concrete and steel come together to create
the unreal pieces that, taken as a whole, make up Marisols
New York.
© 2001
by Gion DeFrancesco |